Wednesday, July 6, 2011

Multiplayer Game For Kids, Passes 20 Million Users

In the last few years, web game developers have started to bring online concepts, gaming and otherwise, that have proven successful with adults to a younger market. And the results have been no less compelling for younger audiences.

Mind Candy’s Moshi Monsters, which brings social networking and virtual worlds to kids, passed 50 million users in June. Club Penguin, a massively multiplayer role playing game for kids developed by New Horizon Interactive was bought by Disney in 2007 for $350 million. And today, KingsIsle Entertainment is announcing that Wizard 101, itself a massively multiplayer online game that targets that much coveted 6 to 14-year-old demographic, has passed 20 million registered users.

Though of course it’s all relative, Wizard101 has flown somewhat under the radar compared to Moshi Monsters, Club Penguin, and of course its older cousins like World of Warcraft and Free Realms. Yet, with 20 million in the U.S. alone and nearly 12 million unique monthly visitors, Wizard101′s latest numbers undoubtedly make it one of the most popular massively multiplayer (MMO) games in North America.

Wizard101, being a game that involves a fair amount of wizards and wizardry, is often compared to Harry Potter and the Hogwarts band of teen witches and wizards. Wizard101, too, takes place at a wizarding school, which is looking to populate its ranks with young wizards. Users start as wizard students, progressing their way through grades and various worlds, ultimately battling an evil character not unlike Voldemort.

Yet, while the comparison with Harry Potter may be an easy one to make, the KingsIsle team prefers to elicit what it calls the “Pixar model” when referring to its influences. This means that, while Wizard101 is a game built for kids and teenagers, it is rife with allusions, jokes, and imagery that makes it appealing to older audiences as well.

For example, Wizard101 is fully voice acted, and the game’s music has seen contributions from Nick Jonas (of the Jonas Brothers) as well as the lead singer of The Blue Oyster Cult, among others. Fred Howard, vice president of Marketing at KingsIsle Entertainment, told me that he has personally heard from a number of grandmothers — those who would never refer to themselves as gamers — who have racked up hundreds of hours of Wizard101 gameplay.

While the graphics, voiceovers, and fantasy elements are appealing to adults and kids alike, the game also owes its success to the fact that it’s free to play online, much like its older brethren WoW and Lord of The Rings, and is direct to consumer and direct to download. The game is easy to set up, and the barriers to entry are low — five minutes of setup and users are off and running.

As players progress, they run into Wizard101′s freemium model, in which users are asked to pay to access further levels and premium content. What’s more, there are more than six worlds users can play around in, and with the 300 hours worth of content recently added, gameplay in Wizard101 is far deeper than the experience one has playing a Facebook game like FarmVille.

Wizard101 also boasts a turn-based card game, with collectible cards in which users can build their own decks, virtual pets and minigames for those pets, and so on. While there’s competition for loot and in-game rewards, the game is casually collaborative, as users can work side by side in duels against evil bad guys, adding the social nature inherent to Facebook games, but building upon those with far more content and features than one might typically find in games made for the social networking platform.

KingsIsle has also taken Wizard101 to mobile with an iPhone app, and as it continues to roll out enhancements to its mobile experience and add levels and minigames to its online game experience, the startup is clearly making a play at users — both kids and adults — that find themselves looking for a deeper experience beyond those available in casual Facebook games.

KingsIsle was founded by Elie Akilian, who sold his Inet Technologies to Tektronix in 2004 for $500 million. Akilian partnered with a former Activision executive and brought on game developers from Austin-based WolfPack studios, the makers of Shadowbane, eventually growing the company to 120-plus employees. Since its founding in 2005, KingsIsle has been bootstrapped, taking no outside investment, but with Wizard101 recently launching in Europe, and online collaborative and immersive games for a younger market hitting the tipping point, it seems only a matter of time before Wizard101 catches up to the likes of Moshi Monsters and becomes more than marginally profitable.

How To Move Your Facebook Photos To Picasa (Soon, Google Photos) In A Flash

I’m sure there’s more than one way to easily transfer your Facebook photos and albums to Google’s Picasa service (which will apparently be renamed Google Photos soon, according to social media industry blog Mashable). If you know of a good method for moving from one to the other, do share it in a comment below, but I would like to highlight one that launched very recently.

The aptly named Move2Picasa.com website lets you connect to your Facebook account, after which all your Facebook photos and albums will automatically be migrated over to Google’s Picasa service. Note: sans captions, comments and whatnot.

It admittedly took a couple of hours for me to get my Facebook photos transferred, but for people who don’t mind the wait and would like to move only their photos to Picasa / Google Photos, this is a more than adequate solution.

Evidently, the more photos you (and others) migrate, the longer the wait. Another caveat: it’s all or nothing – you can’t transfer specific photos or albums at this point.

Needless to say, once your photos are in Picasa, sharing them with Circles (or the world) on Google’s brand new social networking service, Google+, can be done in a snap.

The web app was conceived by AmiWorks’ Aman Kumar Jain and Amogh. According to the website, roughly 300,000 photos have already been transferred to date.

My guess is there’ll be plenty more by the end of the week.

Tuesday, July 5, 2011

Mark Zuckerberg Is The Most Followed User On Google+





In what has to be somewhat embarrassing for Larry Page and Sergey Brin, Facebook CEO Mark Zuckerberg is the most followed user on Google+, according to the Google+ Statistics counter.
The Facebook CEO has 21,213 followers, compared to the Google CEO at 14,798, Google social czar Vic Gundotra at 13,783, Google co-founder Sergey Brin at 11,629, blogger Robert Scoble at 11,389, Google spam avenger Matt Cutts at 9,153, TWIT founder Leo Laporte at 7,566, Google’s Bradley Horowitz at 7,187, TechCrunch’s MG Siegler at 6,579 and blogger Gina Trapani at 5,649.
Google+ Statistics creator Boris Veldhuijzen van Zanten explains the CEO’s unlikely popularity thus, “He has the most friends in the world, they made a movie about him, and he is more handsome than the Larry and Sergey.” I think the answer goes more like this; The more media coverage someone receives related to Google+, the more followers they get, hence MG Siegler at #9.

Friday, July 1, 2011

Facebook Engineer Builds Google+ Inspired Facebook Hack




With many asserting that Google+ is heavily Facebook influenced, Facebook Engineer Vladimir Kolesnikov has flipped the switch and taken inspiration from the novel Google Circles design with Circlehack, a much simpler tool to build Facebook Friend lists.

Right now the only way you can create lists on Facebook is by going to the Friends page, clicking on the Account drop down menu, then clicking on “Edit Friends” and then again on “Create a List” and a bunch of other cumbersome stuff.

It’s a mess, but crucial if you want to achieve the same granular sharing features as Google+ on Facebook (which you can do by going to “Privacy Settings,” clicking “Customize,” then under “Make this open to” click oh hell just Google it).

While Circlehack doesn’t have all the design features of Google+ e.g. the circles your friends are members of don’t glow upon hover and you can’t automatically set Groups or privacy settings within the app, it’s a start, at least for Facebook.

Well played Kolesnikov, well played.

Paul Adams: Seeing Google+ In Public Is Like Bumping Into An Ex-Girlfriend.

Ex-Google UX guy Paul Adams is perhaps most known for his slideshow “The Real Life Social Network,” which highlighted the perils of having one default group for sharing and emphasized that the ideal social networking service would be designed for multiple groups. The slideshow illustrated the flaws in Facebook’s lump sum friend model and called for a social network where users could set sharing levels to correspond to the 4-6 separate relationship groups that people tend to have.

Sound familiar? Well, if this reminds you a little of Google+ Social Circles, its because Adams was a User Experience Researcher on Google social/Google+ until he left Google in December 2010. The first version of his famous “The Real Life Social Network” deck was published in April 2010, at least two months before the project started (with an even earlier version published two years ago).

While designer Andy Hertzfeld and team have been lauded for the (granted) amazing design, it’s less discussed that Hertzfeld inherited the Circles model from Adams, and simply designed the front-end user experience for it.

Poetically enough, Adams, who is now at Facebook, was asked by current Googler Chris Messina on Google+ what he thought about the service. He responded by elaborating on a tweet where he likened the experience of the Google+ launch to seeing an ex-girlfriend in public.

Adams wrote, “It was like when you first see her you have a moment where you have a niggle of regret and wonder for a split second, but that quickly passes when you remember why you broke up with her.”

Adams directed me to Facebook PR when asked for further comment on his opinion and involvement on Social Circles. I’m sure their response will be fascinating. While we wait, you can flip through the slideshow that started it all, below.